package testtiles.object;


public class WeaponMelee extends Weapon {

	public WeaponMelee() {
		
	}
	
	@Override
	public void hit(Unit attacker, Unit enemy) {
//		float minDistance = enemy.getRadius() + attacker.getRadius() + getRange();
//		if (attacker.distance(enemy) <= minDistance) {
//			damage(attacker, enemy);
//		}
		damage(attacker, enemy);
	}
	
	
}
